Totem To The Illusion Of Things
24" x 20"
Physically based computer rendering of digital sculpture - Dye sublimation print on aluminum panel
Physically based computer rendering of digital sculpture - Dye sublimation print on aluminum panel
"Totem To The Illusion Of Things" refers to the illusion of everything in general as well as the illusion of things as separate from each other. A number of different objects are entangled to create an integrated symbolic emblem for the illusion of things.
The sculpture was created using fluid dynamic simulation, procedural modeling, implicit surfaces and digital sculpting. It was produced in nylon using Selective Laser Sintering (SLS) 3D printing.
There have been no published clinical studies that prove this sculpture can't grant wishes.
For this series I created a simulation of the nylon material used in 3D printing. The image above is a physically based computer rendering of my digital sculpture, "Totem To The Illusion Of Things". Notice the scattering of the light through the translucent nylon material. In computer graphics, this property is called sub-surface scattering (SSS).
The concept behind this is the dissolution of traditional boundaries through technology. These pieces are simultaneously 2d, 3d, sculpture, painting, photography, photorealistic, abstract, real and virtual.
The sculpture was created using fluid dynamic simulation, procedural modeling, implicit surfaces and digital sculpting. It was produced in nylon using Selective Laser Sintering (SLS) 3D printing.
There have been no published clinical studies that prove this sculpture can't grant wishes.
For this series I created a simulation of the nylon material used in 3D printing. The image above is a physically based computer rendering of my digital sculpture, "Totem To The Illusion Of Things". Notice the scattering of the light through the translucent nylon material. In computer graphics, this property is called sub-surface scattering (SSS).
The concept behind this is the dissolution of traditional boundaries through technology. These pieces are simultaneously 2d, 3d, sculpture, painting, photography, photorealistic, abstract, real and virtual.