Anandala is an abstract virtual world populated with intelligent, expressive, Artificial-Life beings. Anandala has exhibited around the world in Museums and Festivals and was an Official Selection of the of the 78th Venice International Film Festival of La Biennale di Venezia, in 2021.
Anandala is now available on Steam!
https://store.steampowered.com/app/2868600/Anandala/
https://store.steampowered.com/app/2868600/Anandala/
My book, Emergent Visions - AI Art by Kevin Mack, is now available.
Check it out!
Check it out!
Namuanki is an Official Selection of the 79th Venice International Film Festival of La Biennale di Venezia 2022
Namuanki is an Official Selection and nominated for Best Immersive World at Raindance Immersive 2022
Raindance Immersive - October 26 - November 26, 2022 - www.raindanceimmersive.com/#/namuanki/
Raindance Immersive - October 26 - November 26, 2022 - www.raindanceimmersive.com/#/namuanki/
Namuanki is an Official Selection and winner of the People's Choice and Technical Achievement Awards at FIVARS -
The Festival of International Virtual and Augmented Reality Stories.
October 28 - November 16, 2022 - https://fivars.net/stories/storiesfall2022/namuanki/
The Festival of International Virtual and Augmented Reality Stories.
October 28 - November 16, 2022 - https://fivars.net/stories/storiesfall2022/namuanki/
Kent Bye and I had an in depth discussion of Namuanki and my work on his Voices of VR podcast - https://voicesofvr.com/1120-kevin-macks-procedural-worldbuilding-vrchat-in-for-venice-immersive-competition/
VR Journalist, Ian Hamilton, filmed this cool video during a tour of Namuanki - https://www.youtube.com/watch?v=Qj8Tc1qnp_0&t=1s
Art and Technology
I've been making virtual art using 3D computer graphics for over thirty years. As technology has advanced, so have the ways in which I can share my virtual creations. Digital ink jet printing enabled me to make high quality prints. 3D printing let me bring my virtual art into the physical world. Virtual reality makes it possible to experience my art in it's natural habitat. Using Artificial-Life and Artificial Intelligence, I create virtual living creatures with complex emergent behavior that is expressive and creative. With generative neural network AI, I'm able to collaborate with AI in the creation of my work.
I've been making virtual art using 3D computer graphics for over thirty years. As technology has advanced, so have the ways in which I can share my virtual creations. Digital ink jet printing enabled me to make high quality prints. 3D printing let me bring my virtual art into the physical world. Virtual reality makes it possible to experience my art in it's natural habitat. Using Artificial-Life and Artificial Intelligence, I create virtual living creatures with complex emergent behavior that is expressive and creative. With generative neural network AI, I'm able to collaborate with AI in the creation of my work.
Process
Technology provides me with an endless palette of new possibilities and enables me to dissolve traditional boundaries of medium, process, style and genre. My process integrates deliberate design and random happenstance - painting and sculpture - realism and abstraction - nature and technology - art and mathematics - science and mysticism - philosophy and humor.
People often say, "We are only limited by our imagination." I've found that with technology I can create things I could never have imagined. Using directed randomness, procedural rule based systems, artificial-life, and artificial-intelligence I can create my own laws of nature and explore what emerges. Emergence, discovery, and the search for novelty are central to my creative process.
Technology provides me with an endless palette of new possibilities and enables me to dissolve traditional boundaries of medium, process, style and genre. My process integrates deliberate design and random happenstance - painting and sculpture - realism and abstraction - nature and technology - art and mathematics - science and mysticism - philosophy and humor.
People often say, "We are only limited by our imagination." I've found that with technology I can create things I could never have imagined. Using directed randomness, procedural rule based systems, artificial-life, and artificial-intelligence I can create my own laws of nature and explore what emerges. Emergence, discovery, and the search for novelty are central to my creative process.
Kevin Mack VRography
Shape Space (2014) - Zen Parade (2015) - Blortasia (2017) - Devalaya Rupanam (2019) - Anandala (2021) - Namuanki (2022)
Shape Space (2014) - Zen Parade (2015) - Blortasia (2017) - Devalaya Rupanam (2019) - Anandala (2021) - Namuanki (2022)